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Enemy Chase 2
by grazer

More sophisticated chasing enemy

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Coin Blocks
by grazer

Blocks that dispense coins when bumped

Top-down, RPG-style player movement

Making switches and keys using messages

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Player Health
by grazer

Simple player health

Collect coins and track score

Exploding stuff makes every game better!

Collect coins to complete level

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Enemy Chase 1
by grazer

Simple enemy that chases the player

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Health Hearts
by grazer

Display player health using hearts

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Better Bars
by grazer

Customized bar interface elements

Onscreen mobile joystick control

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Pong
by grazer

The classic arcade game

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Screen Shake
by grazer

A useful camera effect

Following the mouse while scrolling

Save high score across game sessions

Social media sharing buttons

A simple control scheme option for mobile

A simple moving platform

Change the direction of gravity

Planetary gravity

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Smooth Camera
by grazer

Smooth out your game's camera

Enemies that move back and forth

A different melee method

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Sword Attack
by grazer

Simple melee method

Moving your player on a grid

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Rate Limit
by grazer

Limit how fast something can happen

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Ladder
by Mhx Air

Simple ladder method

Platforms the player can jump through

A shop where you spend coins

Simple checkpoint method

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Health Bars
by Latif

Unique health bars for each enemy

Player inventory example

Count objects close to you

Some colorful particle effects

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Materials
by JR01

Different object materials

Packed full of useful bundles!

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Double Jump
by Samuel (PixelPizza)

Double jump & Coyote Time examples

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Name Tags
by JR01

Name tags that follow a player

Pick up and carry items

More advanced checkpoints

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Wall Jump & Wall Slide
by Samuel (PixelPizza)

Wall jumping & sliding

One object orbits another

A simple lighting effect using an overlay

Text that slowly appears on screen

Platforms that fall away when touched

Use your Playstation, XBox, or Switch controller

Mouse movement on a grid

Enemies that can jump over obstacles

Stacking sprites for a simple 3D effect

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Mini Map
by Greggo

A mini map to aid player navigation

A simple control scheme option for mobile

Swipe control examples

One object orbits another

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Parallax
by cregerBot

Parallax effect for the foreground

More advanced inventory

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Simple Companion
by hihilogic

Simple companion following the player

Collect a PowerUp to improve speed

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Invisible/Hidden areas
by Samuel (PixelPizza)

A way to make secret level areas

Missiles that follow a target

Screen wrap your game objects

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Draw a Line
by Galactian

A technique for drawing lines

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Time Formatting
by DraftyScienceCoat75

Formatted time countdown display

Keep values betwween levels

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Player Select
by grazer

Select a player sprite